Standard conversation


The standard conversation system is up and running nicely.

This system is what you use to build up your relationship with anyone, it relies on knowing what your target person likes and hates, spending quality time on the current location, which will perform better or worst depending on your statistics, and sharing your personal anecdotic stories expecting to have something in common.

The system is fairly balanced to offer small rewards with no risk, safe rewards based on your statistics build-up, and high risk/rewards if you start to know the person better.

The randomness implemented behavior jumps to a variety of choices to get this system thick enough for a rich personality.

So far this is only implemented in the first character I have created, Abby, but having this running smoothly means I can reuse most of the code, and adapt it for the rest of the characters.

This is standard, as I have to get into some lewd topics next, choices that only gets available at certain relationship point, with higher risk and interesting answers.

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